Data East was an early game developer and publisher which went belly up in 2003. I’ve not had a lot of fond memories of their titles quite frankly. I recall, even at a young age, associating their logo with games that were just not quite as fun as their competition for one reason or another.
Jeff Minter created the amazing vector-powered game, Tempest and has since go on to carve out a very specific niche just on the outskirts of the video game community. Yet with more than a few titles under his belt throughout the decades it’s tough to say he’s really and outsider.
Sega had an uncanny method for creating a real visceral feeling of motion in their arcade racing titles. The secret sauce was known as Super-Scaler technology and it allowed the game engine to resize the sprite objects quickly to achieve a pseudo-3D effect whilst maintaining a very high frame rate.
Arcade Marquees were an important component of audience attraction in the era of the video arcade. Often times these pieces of custom artwork were masterpieces in their own right and held an important role in establishing the ambience of both the game itself and the overall game room.
The 1980s were a pivotal time in the birth of the modern video game. Of course video games existed well before 1980 and after the decade closed several phenomenal game franchises were unleashed, but the 1980s was the cradle of our modern video game civilization.