Platformers essentially dominated the market in the 8-bit console gaming era. Was it even possible to have owned an NES and not have played Super Mario Brothers? I doubt it.
Here’s a 1 hour long look at Zombies Ate My Neighbors for the SNES courtesy of Retrophile TV.
Here’s a 30-minute long look at Ultimate Muscle: Legends vs. New Generation for the Nintendo GameCube courtesy of Giant Bomb
The 16-bit era is once beloved by many video game fans. It’s the era that featured four amazing consoles that nearly every player can look back on and smile. Even the out-classed TurboGrafx-16, which marked the first of the generation, featured some great gaming action.
In general, we think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the U.S. release, and can only be purchased at a brick and mortar store, then the pirate’s service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty.
Sony’s massively successful Playstation console (now dubbed PSOne) was a force to be reckoned with when it hit the scenes in the mid 1990s. It brought with it powerful 32-bit rendering a standard CD-ROM drive and even 3D graphics capabilities.